Friday, January 18, 2013

The Battle for Macharia

Alright, Warhammer 40,000 players, we had a meeting and decided that the best way to run a campaign as grand as the 13th Black Crusade/Battle for Cadia idea, was to play through another campaign first to makes sure that all of the rules are ironed out and functional.



Sticking with Abaddon's 13th Black Crusade as a frame of reference for Fluff purposes, I've decided that the preliminary campaign is going to be the Battle for Macharia. For those of you who Don't know, (and lord knows I didn't,) Macharia is a heavily militarized Hive World in the Cadian system. It's been dubbed a Shrine World since the Ecclesiarchy declared the deceased Lord Solar Macharius a Saint. (pictured below)



It seemed convenient in fluff terms. Right place, right time, but still a relatively minor warzone in the big picture.



So Derek and I are going to sit down and draw up a map. It'll be a fluff based, linear campaign.

The campaign will work with all players fighting the same scenarios each cycle, with the overall results determining exactly how well each side does in the campaign, which will lead directly from one battle to the next. Depending on how well each side does overall will determine the next scenario. Since Derek's playing Chaos and I'm playing IG, it should cancel out any bias.

SO, yes. There. That's about as far as we've gotten.

OH, armies! Right, each player writes a Warhost list of 6,000 pts. It's an Escalation campaign, the first battle played at 750 pts. Each time you field a list, you draw the units from the Warhost list. And, as we read in the previous entry, lost units are lost unless they're veterans, etc. etc. etc.

So there. A blog update.

OH! And, please guys, paint your models. We want to take pictures of the games, do batreps and post them on here. I'm pretty sure you can get a 750 pt army painted up by early February.


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